<?php

//Coded by Jonathan Gorard, 2012
//Part of The Matrix Unplugged, All Rights Reserved

	$menuhide=1;
	$atkpage=1;
	include "globals.php";
	$_GET['ID'] == (int) $_GET['ID'];
	
	if(!$_GET['ID']){
		print "WTF come at me bro!";
		$h->endpage();
		exit;
	} else
	if($_GET['ID'] == $userid){
		print "Only the crazy attack themselves!";
		$h->endpage();
		exit;
	} else
	if ($ir['hp'] <= 1){
		print "Only the crazy attack when their unconscious!<br />
<a href='index.php'>Back</a>";
		$h->endpage();
		exit;
	} else
	if ($_SESSION['attacklost'] == 1){
		print "Only the losers of all their EXP attack when they've already lost!<br />
<a href='index.php'>Back</a>";
		$_SESSION['attacklost']=0;
		$h->endpage();
		exit;
	}

	//get player data
	$youdata=$ir;
	$q=$db->query("SELECT u.*,us.* FROM users u LEFT JOIN userstats us ON u.userid=us.userid WHERE u.userid={$_GET['ID']}

");
$odata=$db->fetch_row($q);
$myabbr=($ir['gender']=="Male") ? "his" :
"her";
$oabbr=($ir['gender']=="Male") ? "his" :
"her";

if($ir['attacking'] && $ir['attacking'] != $_GET['ID']){
	print "Bad, bad, bad girl.<br />
<a href='index.php'>Back</a>";
	$_SESSION['attacklost']=0;
	$h->endpage();
	exit;
}


if($odata['hp'] == 1){
	print "This player is unconscious!<br />
<a href='index.php'>&gt; Back</a>";
	$h->endpage();
	$_SESSION['attacking']=0;
	$ir['attacking']=0;
	$db->query("UPDATE users SET attacking=0 WHERE userid=$userid");
	exit;
} else
if($odata['hospital']){
	print "This player is in Reconstruction.<br />
<a href='index.php'>&gt; Back</a>";
	$h->endpage();
	$_SESSION['attacking']=0;
	$ir['attacking']=0;
	$db->query("UPDATE users SET attacking=0 WHERE userid=$userid");
	exit;
} else
if($ir['hospital']){
	print "While in Reconstruction, you can't attack.<br />
<a href='hospital.php'>&gt; Back</a>";
	$h->endpage();
	$_SESSION['attacking']=0;
	$ir['attacking']=0;
	$db->query("UPDATE users SET attacking=0 WHERE userid=$userid");
	exit;
} else
if($odata['jail']){
	print "This player is in jail.<br />
<a href='index.php'>&gt; Back</a>";
	$h->endpage();
	$_SESSION['attacking']=0;
	$ir['attacking']=0;
	$db->query("UPDATE users SET attacking=0 WHERE userid=$userid");
	exit;
} else
if($ir['jail']){
	print "While in jail you can't attack.<br />
<a href='jail.php'>&gt; Back</a>";
	$h->endpage();
	$_SESSION['attacking']=0;
	$ir['attacking']=0;
	$db->query("UPDATE users SET attacking=0 WHERE userid=$userid");
	exit;
} else
if($odata['travelling']){
	print "That player is travelling.<br />
<a href='index.php'>&gt; Back</a>";
	$h->endpage();
	$_SESSION['attacking']=0;
	$ir['attacking']=0;
	$db->query("UPDATE users SET attacking=0 WHERE userid=$userid");
	exit;
}

print "<table width=100%><tr><td colspan=2 align=center>";

if($_GET['wepid']){
	
	if($_SESSION['attacking']==0 && $ir['attacking'] == 0){
		
		if ($youdata['energy'] >= $youdata['maxenergy']/2){
			$youdata['energy']-= floor($youdata['maxenergy']/2);
			$me=floor($youdata['maxenergy']/2);
			$db->query("UPDATE users SET energy=energy- {$me}

		 WHERE userid=$userid");
		$_SESSION['attacklog']="";
		$_SESSION['attackdmg']=0;
	} else{
		print "You can only attack someone when you have at least 50% Focus";
		$h->endpage();
		exit;
	}

}

$_SESSION['attacking']=1;
$ir['attacking']=$odata['userid'];
$db->query("UPDATE users SET attacking={$ir['attacking']}

 WHERE userid=$userid");
$_GET['wepid'] = (int) $_GET['wepid'];
$_GET['nextstep'] = (int) $_GET['nextstep'];
//damage

if($_GET['wepid'] != $ir['equip_primary'] && $_GET['wepid'] != $ir['equip_secondary']){
	print "Stop trying to abuse a game bug. You can lose all your EXP for that!<br />
<a href='index.php'>&gt; Home</a>";
	$db->query("UPDATE users SET exp=0 where userid=$userid",$c);
	die("");
}

$qo=$db->query("SELECT i.* FROM items i   WHERE i.itmid={$_GET['wepid']}

");
$r1=$db->fetch_row($qo);
$mydamage=(int) (($r1['weapon']*$youdata['strength']/($odata['guard']/1.5))*(rand(8000,12000)/10000));
$hitratio=max(10,min(60*$ir['agility']/$odata['agility'],95));

if(rand(1,100) <= $hitratio ){
	$q3=$db->query("SELECT i.armor FROM items i   WHERE itmid={$odata['equip_armor']}

 ORDER BY rand()");

if($db->num_rows($q3)){
	$mydamage-=$db->fetch_single($q3);
}


if($mydamage < -100000) {
	$mydamage=abs($mydamage);
} else
if($mydamage < 1) {
	$mydamage=1;
}

$crit=rand(1,40);

if($crit==17) {
	$mydamage*=rand(20,40)/10;
} else
if($crit==25 or $crit == 8) {
	$mydamage/=(rand(20,40)/10);
}

$mydamage=round($mydamage);
$odata['hp']-=$mydamage;

if($odata['hp']==1) {
	$odata['hp']=0;
	$mydamage+=1;
}

$db->query("UPDATE users SET hp=hp-$mydamage WHERE userid={$_GET['ID']}

");
print "<font color=red>{$_GET['nextstep']}

. Using your {$r1['itmname']}

 you hit {$odata['username']}

 doing $mydamage damage ({$odata['hp']}

)</font><br />\n";
$_SESSION['attackdmg']+=$mydamage;
$_SESSION['attacklog'].="<font color=red>{$_GET['nextstep']}

. Using {$myabbr}

 {$r1['itmname']}

 {$ir['username']}

 hit {$odata['username']}

 doing $mydamage damage ({$odata['hp']}

)</font><br />\n";
} else{
	print "<font color=red>{$_GET['nextstep']}

. You tried to hit {$odata['username']}

 but missed ({$odata['hp']}

)</font><br />\n";
$_SESSION['attacklog'].="<font color=red>{$_GET['nextstep']}

. {$ir['username']}

 tried to hit {$odata['username']}

 but missed ({$odata['hp']}

)</font><br />\n";
}


if($odata['hp'] <= 0){
	$odata['hp']=0;
	$_SESSION['attackwon']=$_GET['ID'];
	$db->query("UPDATE users SET hp=0 WHERE userid={$_GET['ID']}

");
print "<br />
<b>What do you want to do with {$odata['username']}

 now?</b><br />
<form action='attackwon.php?ID={$_GET['ID']}

' method='post'><input type='submit' value='Mug Them' /></form>
<form action='attackbeat.php?ID={$_GET['ID']}

' method='post'><input type='submit' value='Hospitalize Them' /></form>
<form action='attacktake.php?ID={$_GET['ID']}

' method='post'><input type='submit' value='Leave Them' /></form>";
} else {
	//choose opp gun
	$eq=$db->query("SELECT i.* FROM  items i  WHERE i.itmid IN({$odata['equip_primary']}

, {$odata['equip_secondary']}

)");

if(mysql_num_rows($eq) == 0){
	$wep="Fists";
	$dam=(int)((((int) ($odata['strength']/$ir['guard']/100)) +1)*(rand(8000,12000)/10000));
} else{
	$cnt=0;
	while($r=$db->fetch_row($eq)){
		$enweps[]=$r;
		$cnt++;
	}

	$weptouse=rand(0,$cnt-1);
	$wep=$enweps[$weptouse]['itmname'];
	$dam=(int) (($enweps[$weptouse]['weapon']*$odata['strength']/($youdata['guard']/1.5))*(rand(8000,12000)/10000));
}

$hitratio=max(10,min(60*$odata['agility']/$ir['agility'],95));

if(rand(1,100) <= $hitratio){
	$q3=$db->query("SELECT i.armor FROM items i   WHERE itmid={$ir['equip_armor']}

 ORDER BY rand()");

if($db->num_rows($q3)){
	$dam-=$db->fetch_single($q3);
}


if($dam < -100000) {
	$dam=abs($dam);
} else
if($dam < 1) {
	$dam=1;
}

$crit=rand(1,40);

if($crit==17) {
	$dam*=rand(20,40)/10;
} else
if($crit==25 or $crit == 8) {
	$dam/=(rand(20,40)/10);
}

$dam=round($dam);
$youdata['hp']-=$dam;

if ($youdata['hp']==1) {
	$dam+=1;
	$youdata['hp']=0;
}

$db->query("UPDATE users SET hp=hp-$dam WHERE userid=$userid");
$ns=$_GET['nextstep']+1;
print "<font color=blue>{$ns}

. Using $oabbr $wep {$odata['username']}

 hit you doing $dam damage ({$youdata['hp']}

)</font><br />\n";
$_SESSION['attacklog'].="<font color=blue>{$ns}

. Using $oabbr $wep {$odata['username']}

 hit {$ir['username']}

 doing $dam damage ({$youdata['hp']}

)</font><br />\n";
} else{
	$ns=$_GET['nextstep']+1;
	print "<font color=red>{$ns}

. {$odata['username']}

 tried to hit you but missed ({$youdata['hp']}

)</font><br />\n";
$_SESSION['attacklog'].="<font color=blue>{$ns}

. {$odata['username']}

 tried to hit {$ir['username']}

 but missed ({$youdata['hp']}

)</font><br />\n";
}


if($youdata['hp'] <= 0){
	$youdata['hp']=0;
	$_SESSION['attacklost']=1;
	$db->query("UPDATE users SET hp=0 WHERE userid=$userid");
	print "<form action='attacklost.php?ID={$_GET['ID']}

' method='post'><input type='submit' value='Continue' />";
}

}

} else
if ($odata['hp'] < 5){
	print "You can only attack those who have health";
	$h->endpage();
	exit;
} else
if ($ir['gang'] == $odata['gang'] && $ir['gang'] > 0){
	print "You are in the same gang as {$odata['username']}

! What are you smoking today dude!";
$h->endpage();
exit;
} else
if ($youdata['energy'] < $youdata['maxenergy']/2){
	print "You can only attack someone when you have at least 50% energy";
	$h->endpage();
	exit;
} else
if ($youdata['location'] != $odata['location']){
	print "You can only attack someone in the same location!";
	$h->endpage();
	exit;
} else{
}

print "</td></tr>";

if($youdata['hp'] <= 0 || $odata['hp'] <= 0){
	print "</table>";
} else{
	$vars['hpperc']=round($youdata['hp']/$youdata['maxhp']*100);
	$vars['hpopp']=100-$vars['hpperc'];
	$vars2['hpperc']=round($odata['hp']/$odata['maxhp']*100);
	$vars2['hpopp']=100-$vars2['hpperc'];
	$mw=$db->query("SELECT i.* FROM  items i  WHERE i.itmid IN({$ir['equip_primary']}

, {$ir['equip_secondary']}

)");
print "<tr><td colspan=2 align='center'>Attack with:<br />";

if($db->num_rows($mw) > 0){
	while($r=$db->fetch_row($mw)){
		
		if(!$_GET['nextstep']) {
			$ns=1;
		} else {
			$ns=$_GET['nextstep']+2;
		}

		
		if($r['itmid']==$ir['equip_primary']){
			print "<b>Primary Weapon:</b> ";
		}

		
		if($r['itmid']==$ir['equip_secondary']){
			print "<b>Secondary Weapon:</b> ";
		}

		print "<a href='attack.php?nextstep=$ns&amp;ID={$_GET['ID']}

	&amp;wepid={$r['itmid']}

'>{$r['itmname']}

</a><br />";
}

} else{
	print "You have nothing to fight with go buy some at the item market.";
}

print "</table>";
print "<table width='50%' align='center'><tr><td align=right>Your Health: </td><td><img src=greenbar.png width={$vars['hpperc']}

 height=10><img src=redbar.png width={$vars['hpopp']}

 height=10></td><tr><td align=right>Opponents Health:  </td><td><img src=greenbar.png width={$vars2['hpperc']}

 height=10><img src=redbar.png width={$vars2['hpopp']}

 height=10></td></tr></table>";
}

$h->endpage();
?>
